AboutMe
Constantinos Sophocleous is an award-winning animator in Cyprus.
With more than a decade of expertise in animation, my experience spans the realms of Video Games and Visual Effects, including collaborations with renowned companies such as Xbox Games,Blizzard, Electronic Arts, Framestore, Warner Media, One of Us VFX, and nDreams. Additionally, I possess four years of experience in academia and professional mentorship, during which I have worked with esteemed institutions including Kingston University, Mastered Bootcamp, and the University of Arts in London.
Graduated with a Bachelor of Arts with Honours from the University of Westminster in 2016 and with Master of Science in Computer Animation from the University of Kent in 2017. My graduation film "Enslaved" won the International Motion Festival (IMF) and selected by several international film festivals. Also, we have won with the talented team of One Of Us the Best Visual Effects VFX award for the film Pinocchio at David di Donatello awards (2020) in Italy and also the Best Film Award for the film Dragon Recipes directed by Maria Pavlou at AnimaFest Cyprus 2019.
My skill set is distinguished by advanced proficiency in keyframe and Motion Capture animation(Facial), and I am well-versed in industry-standard software tools such as Maya, MotionBuilder,Faceware, 3Ds Max, Xsens, Rokoko. I also have extensive experience working with game engines such as Unreal, Unity, and Ego Engine.
I am currently working at Playground Games on Fable.
SKILLS
Autodesk Maya
Autodesk MotionBuilder
Autodesk 3Ds Max
Unreal Engine 5
Unity
Ego Engine
TED
ForzaTech
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Co-development collaboration
Outsource colloboration
Leadership
People Managment
Planning and Budgeting
Performance Reviews
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Python
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Directing/Planning Mocap Shoots
Vicon
Rokoko
Xsens
Motion Analysis(Optical)
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Adobe After Effects
Adobe Premier Pro
Adobe Photoshop
Shotgun
JIRA
English
Greek
Experience
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Education
Senior Animator /Electronic Arts (EA)
“F1 Series “// F1 21,22,23,24
**Motion Editing, Body and Facial Performance Capture/MotionBuilder** Responsible for motion editing body/facial characters in game and enhanced facial and body performance. Responsible for capturing facial animation on-set(Faceware), Analyzing, Retargeting , Cleaning Animation and Implementation. Attending mocap shoots ( helping my lead animator directing and organising the shoot) at Centroid. Full set up/process and acting with Xsens. Trained members of the team. Working with optical data and non-optical Xsens suit data. Fixing pops and glitches on characters and hand keyed hands/fingers and props. Also added timing offsets and appealed towards camera (also edit/create camera shots if needed).
​Skills: Ego Engine , Motion Builder, 3Ds Max, Perforce, Faceware,Xsens, Trello, Jira​
Animaton Lecturer/Kingston University
Supervising and Supporting Undergraduate & Postgraduate students
Providing learning material for animation students
Skills: Unity, Unreal, Maya,MotionBuilder, After Effects, Rokoko, Faceware
Animator-Shot Creator /Framestore
"Moon Knight “ // Marvel Studios
Realistic Keyframe / Motion Capture animation , Camera Animation, Framing, Camera Lenses
Design pre-visualized shots and sequences on a project basis.
- work under the creative direction of the Visualization Supervisor to define shot composition, staging, lighting ,rendering and camera composition.
Skills: Maya,After Effects, Shotgun
Lead Animator /Redhill Games
Overwatch 2 /Blizzard Entertainment - Codev
PaxDei / Mainframe Industries - CoDev
Leading a team of 3 animators.Gameplay animations using Unreal Engine 5, Maya, Motionbuilder
​Skills: Unreal Engine 5, Maya , Motion Builder, Perforce, Xsens, TED, Jira​
Animator/nDreams Ltd
"Fracked " //Sony Interactive Entertainment
"Far Cry VR" //Ubisoft
“Phantom: Covert Ops” // Oculus Studios
AAA Games(PC,VR Oculus Rift/Quest, Playstation VR)
In-game animations (Keyframe and Motion Captured)
Skills: Maya, Unreal Engine 4, Xsens, Perforce, Jira
Animator/One Of Us
“Pinocchio” // dir. Matteo Garrone- Best VFX at David Di Donatello , BAFTA Long-list 2021(Special Visual Effects)
“The Witcher” // Netflix
“Louis Wain” // Amazon - Nominated for Best Effects at BIFA 2021 , BAFTA Long-list 2022(Best British Film)
"Godmothered” // Disney
Realistic character and creature animations.
Skills: Maya, Shotgun
Animator/Warner Media
“Rick and Morty : Clone Rumble ” // [adult swim]
Responsible for in-game Animations , rigging and Implementation into Unity. Creating Custom tools with programmers for better pipeline. Organising folders, creating animation controllers and prefabs. Working closely with Creative Director , Lead Artist , Lead Producer, Animators ,Artists, Programmers and Server programmers .
Skills: Unity, Maya, Source Tree, Jira, Slack
Animator/Kuato Studios
“Marvel Hero Tales” // Marvel Studios
Worked on character animations for Superheroes and NPC's also set up sharing rigs for characters.
(Best Mobile app Award, Best Learning App Award)
“Disney Story Realms” // Walt Disney
Worked on Keyframe Animation(Locomotion & Interactions) , Rigging of the Characters, rigged and animated probs in Hub and Realms. Set up and organised folders for the realms. Created prefabs and animation controllers.
“Robozuna “ // Netflix
Worked on Rigging robots , animate in-game fight animations, celebrations and taunts.
“Thunderbirds Are Go: International Rescue “ // ITV Studios
Worked on Keyframe Animation on characters, vehicles and props . Also responsible for the technical process by doing Facial Rigging , Rigging and Skinning and by setting up animations controllers and blend trees in Unity.
“Shopkins : Happy Places” // Moose
Worked on Rigging and Skinning of the characters and objects (Petkins) in game, organised and setting up animation controllers in Unity and also Keyframe Animation and Mo Cap Animation Clean ups for Lil Shoppies characters.
“My A.I. Date with Leehom Wang “
Worked with an amazing team of Animators,3D Artists,Programmers, UI/UX and with the Chinese King of Pop, Leehom Wang to make the world's first Augmented Reality music video! My responsibilities for this project were to Rig and skin some of the characters and do keyframe animation using Maya and Unity.
Skills: Unity, Maya, Jira, SVN, River
MSc Computer Animation/ University of Kent
Modules:
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Digital Visual Art Set -Up
Animation Principles
Visual Training
Professional Group Work
Advanced 3D Modelling
Pre-Visulasation
Action in Animation
Acting in Animation
Final Project
BA Animation/ University of Westminster
Modules:
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Theory of Practice 1 - Introduction to animation
Film one
Theory of Practice 2 - Visual Communication
Film 2: Introduction to Digital Production
Theory of Practice 3 - Development for Digital Production
Film 3: Interpretation and Adaptation#
Theory of Practice 4 - Digital Research Project
Film 4: Minor Project/Film
Theory of Practice 5 - Research Project
Film 5: Research Film
Theory of Practice 6 - Graduation Film Development
Film 6: Graduation Film: Production
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